
OPTIONS:
WAKING UP
You wake up in a studio in an apartment building that's got windows all boarded up. You remember being sick, you remember dying, and you probably can't believe this is the afterlife. If you head out into the hall you'll see that others are heading out too, looking just as confused as you are. All of you died, most of you of the same thing. If you head down to the front office, you'll meet a native resident who will explain in brief that you're in Aqora, a settlement living among the undead and that people like you show up every so often. You'll be given an informational pamphlet, a shitty cell phone, and a walkie. Then you'll be expected to figure it out. No one has time to hold your hand.
EXPLORING
Miscellaneous things here: shops and restaurants turned into places to live, apartments full of people living day to day, the main focus (the library) being the hub where people come to learn and children go to school. Because school never ends, even in the apocalypse. Feel free to buddy up with other newcomers to figure out what the hell is going on.
OR, say you've been here a while. It's time to figure out how to get more supplies! Let's go on a supply run. You'll just be heading out past the barricades to start, and you'll have to dig through buildings to try and find things. If you're lucky, maybe you'll hit a cache. If you're unlucky, you'll find too many undead to fight. No one goes out alone though, so hopefully your partner can help.
"NETWORK"
Someone has set up a rudimentary network using the nearest cell towers. You can communicate with others in the area but only via voice and text. Anything further out is voice only via walkies. You can have a username or leave it blank.
Have fun, campers. |
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[So, neither, really.]
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[ by death and zombies ]
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[By death and zombies yes that is why she stopped studying art!! Yep! Sure was because of that and not anything else]
I doubt those studies will be of any use here, though.
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I agree entirely, though more survival-based rebuilding does take priority.
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